Thief & LGS related design docs

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I want to gather in one place all of the info I can, I am really curious how they did those games back then. If anyone knows any design stuff related to Thief games or any Looking Glass games, please post the links here. I’ll update the page as I find more stuff.

Heather Kelley’s design documents created for use during mission and level development on Thief 3
http://www.moboid.com/portfolio/thief/docs.htm

Randy Smith’s Design Fundamentals of Stealth Gameplay in the Thief Series
http://www.roningamedeveloper.com/Materials.html
+
http://www.gamasutra.com/features/20…dcast_01.shtml

System Shock 1 Designers’ Notes
http://gmzzz.wordpress.com/2009/06/2…2%80%99-notes/

System Shock 2 Designers’ Notes
http://gmzzz.wordpress.com/2009/06/0…oo-neat-stuff/

Ultima Underworld II Designers’ Notes
http://gmzzz.wordpress.com/2009/06/0…ee-more-pages/

also design related articles:

Journey Into The Cradle
http://gillen.cream.org/wordpress_html/?page_id=618

Robing Gods
http://www.escapistmagazine.com/arti…0-Robbing-Gods

Interview with Doug Church
http://gillen.cream.org/wordpress_html/?p=676

Interview with Daniel Thron
http://dominus.ttlg.com/?p=65

Warren Spector Master Class interviews at The University of Texas – Marc LeBlanc
http://gmzzz.wordpress.com/2009/05/3…-director-dis/

The collected game design rants of Marc “MAHK” LeBlanc
http://algorithmancy.8kindsoffun.com/

Looking Glass Studios Manifesto
http://web.archive.org/web/19980224020118/www.lglass.com/p_info/dark/manifesto.html

Interview with Sean Barrett
http://www.southquarter.com/2009/05/08/interview-with-sean-barrett/

Ken Levine on Gaming
http://www.gamasutra.com/view/feature/4082/ken_levine_on_studio_culture_from_.php?page=3

Interview with Dan Schmidt
http://www.incgamers.com/Features/162/Terraforming

Interview with Jordan Thomas
http://www.rockpapershotgun.com/2007/09/21/making-of-thief-deadly-shadows/

Interview with Randy Smith
http://www.evilavatar.com/forums/showthread.php?t=13902


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